Building Awesome 8-bit Adventure Games with Microsoft Bot Framework v4 by Sander Molenkamp and Edwin van Wijk

10.01

The Microsoft Bot Framework helps you create intelligent bots to naturally interact with your users over various channels, such as websites, Cortana and Skype. But you can create even more interesting scenarios!

Being big fans of both bots and classic 8-bit point-and-click adventure games, we wanted to see if we could build such a game using the Microsoft Bot Framework. After all, the mechanics of classic adventure games are very much like interacting with a bot. This is especially true for the earlier text-based adventure games. The result is our Game-a-Tron 3000(tm) game engine which uses various Bot Framework

features in combination with an HTML5 client to recreate the look and feel of the golden-era adventure games such as Monkey Island.

We will show how the game engine was created, how the games can be played through different channels, and how we created a better user experience by adding LUIS for language understanding. You will learn how you can utilize the Bot Framework for your own scenarios while feeling nostalgic for the good old days when games came on floppy disks and graphics were more pixelated!.


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DIWUG event

23.01

De allereerste DIWUG avond van 2019 staat volledig in het teken van Teams development. Albert-Jan Schot en Rick van Rousselt gaan ons in 2x 45 minuten meenemen in de wondere wereld van conversations, tabs en chatbots.

Je kunt je inschrijven voor het DIWUG event via de site, door in de oranje balk, die bovenaan elke pagina te vinden is, je emailadres in te vullen en op subscribe te klikken!

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dotNed Saturday

26.01

Inmiddels een begrip en ook nu al zijn we als grootste Nederlandse .NET gebruikersgroep dotNed druk bezig met de organisatie van de dotNed Saturday in 2019. Deze dag richt zich op ontwikkelaars op het Microsoft platform in de meeste brede zin van het woord.


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